TBH I was not at all expecting anyone to play this yet, just putting it on itch so it's easier to ask people to playtest lol. I'm trying to make movement as nice as I can for now, and then I'll make some prototype levels, and then maybe get started on enemies.
The Godot version was a little... Unruly lmao. This is kind of a pet project to make a much smoother and manageable control scheme, as well as add a few fun features to make it more dynamic!
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I thought this was gonna be in Godot! >:(
Love that Polar Knight is coming back! ^.^
heres my unsolicited feedback from 43 seconds of gameplay
Controls were a bit confusing in the beginning, mostly because I have to use the mouse to click but not to aim.
fell off the map lol
Why is the embedded screen so freakishily large do u use ultra wide or something
Here's my unsolicited fixes for your complaints:
I added another, hopefully more comfortable control scheme for keyboard, although neither of the keyboard control feel as good as the controller :(
I added a reset button that you can use if you fall off the map
I changed the screen size to be smaller lmao
TBH I was not at all expecting anyone to play this yet, just putting it on itch so it's easier to ask people to playtest lol. I'm trying to make movement as nice as I can for now, and then I'll make some prototype levels, and then maybe get started on enemies.
The Godot version was a little... Unruly lmao. This is kind of a pet project to make a much smoother and manageable control scheme, as well as add a few fun features to make it more dynamic!
:eyes: